Okay this is the last post of PAX Prime 2012 which took place at the end of August. Time flies so fast. Even faster on the internet!
PAX posts always require more time because of the massive amount of photo uploading & linking. Me being lazy is really does not help at all. Hopefully I can write shorter posts more frequently! Anyway, for those who are interested in this ancient history, a.k.a PAX Prime 2012, read on!
Or you can read the previous posts for PAX Prime 2012 before this post.
Okay let’s start the day 3 of PAX Prime!
PAX Prime 2012: Day 3
The previous day we pretty much had a full of day playing games, and this day was the day for panels!
We first went to our favorite panel, Pitch Your Game Idea.
During this panel, you pitch your (non-serious) game idea, and the panelists either approve or reject your idea. If your game idea is approved, you’ll move onto the second round. This has been one of our favorite panels at PAX and we only missed this panel once during PAX East in 2011. The fun is all about how the panelists make fun of the game ideas, the pitches are also getting a lot better too. This year, Kris Straub was back in the panel so we were pretty excited about that.
There were some that made us chuckle.
- Live Gun Russian Roulette: Exactly what the title says.
- Food Truck Frenzy: Diner & Dash/Twisted Metal/Crazy Taxi/Mario Kart/Cooking Mama
- Dino Swords: A game you fight with a dinosaur. By “fight with a dinosaur” I mean holding a dinosaur like a sword.
- Glitch, the Game (They never came up with the title so I named it.): You’re in a Sims-like world and you’re trying to crash the game. You try to find glitches and try to cause more glitches. While the guy was trying to explain the gameplay, Porkfry (who’s currently a tester at Microsoft) had an expression that was pure gold as he considered in horror how on earth you would test and find bugs for the game.
- Everything was Terrible and Nothing was Not on Fire (This is what he said but shouldn’t it be Nothing was on Fire?): You try to help run an insurance scam by setting a specific building on fire but you’re a horrible at it. It’s like Paperboy but with fire instead of newspapers.
The winner was a game for nerds of any kinds (video game nerds, comic book nerds, anime nerds, etc…) and you’re in a nerd crowd, like PAX, and as you walk around to find a conversation you can interrupt to correct the accuracy of someone’s knowledge, making everyone uncomfortable in the process. The title of the game was brilliant. It was called “Well, Actually…”
The panel did not disappoint us, but the real highlight of this panel for me was before the panel even began. Jeff spotted me in the audience and gave me a big hug. Awwwwww. Jeff and I have this infinite “teary thank yous & hugs” loop whenever we meet.
Just like the other panels, you can also watch the entire panel on TwitchTV!
After the panel, we had to get into the line for the next panel. Fortunately it was in the same room, so we got straight back into the new line which was already growing long outside the room.
Plot vs Play by Ben Gilbert (Joystiq), Erik Wolpaw (Valve Software), Tim Schafer (Double Fine) and Jason Shreier (Kotaku).
Initially, I just wanted to see Tim Schafer, but since I found out how funny Erik Wolpaw was, I was even more excited about this panel.
Erik worked on the Portal series, and he also worked with Tim Schafer on Psychonauts, so they talked about their experience working together. Erik’s dry sense of humor and Tim’s responses to him was pretty awesome to watch.
It was also interesting to hear about what kind of stuff they had to take out from Portal 2. If you’re interested in storytelling in video games, it’s really worth listening to their panel on TwitchTV.
After that we went back to the hotel room to pick up a special gift for Tim and went back to the show floor. Instead of going straight to theÂ Double Fine booth, we stopped by at theÂ SuperGiant Games booth to check out Bastion on iPad!
We hung out there for a bit and chatted with Jen Zee (lead artist), Logan Cunningham (narrator), and Darren Korb (musician). We didn’t want to bug them too much because they were all busy because they’re booth was popular but it’s still nice to talk to them at every PAX.
And then we headed to the Double Fine booth, and quickly realized that we totally underestimated the popularity of Tim Schafer… but it was a happy ending!
I wrote a post about the whole ordeal in stuffed stuff: Raz from Psychonauts.
Anyway, as someone suggested in the comments for Raz post, here’s the reaction of Tim meeting Raz as an animated GIF.
After all that excitement, we hung out by the Behemoth booth. It really makes me feel good to see people (especially kids) enjoying the games on old school arcade machines. Many of them probably have never played a game on an arcade machine and they’ll remember the experience as the “first time I played games on an arcade machine.” How awesome is that?
We walked around and checked out some more games before heading to the closing ceremony. It was good that we got to check out many games at SDCC this year. We didn’t have to line up for Okami HD, Devil May Cry, Halo 4, Hitman, Resident Evil 6, etc. Hopefully we can do the same next year so we’ll have extra time to enjoy PAX Prime 2013.
Before we knew it, it was time for the closing ceremony and final round of the Omegathon.
The final round of the Omegathon was Trials Evolution. Trials Evolution is a 2.5D platform racing game developed by RedLynx and it’s known to be hard because of its ridiculous stages, events at each goal and its high difficulty.
All they had to do was beat the Penny Arcade themed stage, but boy, it was probably the longest Omegathon round ever. We were all yelling “Yeah!” and “Awwww” repeatedly. It was a very intense final round but I do feel like it’s better when it’s a game that isn’t already so popular. Since the game is fairly new and popular there’s a good chance that the Omaganauts (participants of Omegathon) could’ve been playing it at home. The game itself is hard but if you’ve never played it, it’s even harder because it’ll take a while just to get used to the controls.
You know what could’ve been as hard (or harder even) than Trials Evolution and still have the “I ALMOST GOT IT!” factor?
QWOP by Bennett Foddy. It’s a 100 meter dash game where you control the runner’s legs with 4 keys on a keyboard.
If you want to play a game that’s pretty much like QWOP but prefer running from right to left instead of left to right as a unicorn, then I recommend CLOP.
Also there are bunch of games that are impossible to beat on his website and you can check them out at Foddy.net.
Another amazing PAX Prime was over. Sad. But I look forward to the next PAX. Each PAX I get to meet more new awesome people and learn more about the game industry, gaming culture and community. So it’s a good kind of sadness, followed by excitement for an upcoming PAX.
This year, we decided to stay an extra day and leave on Monday instead of rushing to the airport right after the closing ceremony on Sunday. It turned out to be an awesome idea. Not only could we sit back and enjoy the warm fuzzy feeling of PAX, but this year, Double Fine was having a meetup at a Hard Rock Cafe on that Sunday evening and we got to join them.
We thought that there would be tons of fans, and rock stars like Tim and Ron would show up fashionably late, they’d greet fans and leave like rock stars. But when we got there, everyone from Double Fine was already there chatting with fans and playing Kinect Party (sequel to Happy Action Theater) by Double Fine on the stage they had. Everyone from Double Fine was very friendly, trying to talk to as many fans as possible, making sure they were having a good time. Oh and here is the proof of the good time we had.
As it got darker outside, the party got crazier. Double Fine style! More and more people started to play Kinect Party as they got more courageous with the help of alcohol.
Derek and I along with a handful of fans stuck around until the end, and almost everyone at Double Fine was still there. We eventually got kicked out of, so we headed back to the hotel.
It was possibly the best way to finish the wonderful 3 days event!
Unfortunately I don’t think we can attend PAX Australia next year. It’s pretty ridiculous that Penny Arcade is getting so big that they have to have a convention which is a 15 hour flight away from where I live. I’m sad that I can’t make it but I hope and I know that it’ll be as awesome as PAX Prime and PAX East. If any of you are from Australia and go to PAX Australia I’d love to hear all about it next year. Well now, I’m going to continue getting excited for PAX East 2013 in March!